Crowdsourcing and gamification techniques in Inspire (AQAP online magazine)

Crowdsourcing and gamification techniques in Inspire (AQAP

Abstract: Al-Qaeda in the Arabian Peninsula (AQAP) has integrated crowdsourcing and gamification into its multi-issue online magazine called Inspire. This allows them to make recruiting and training believers and like-minded people to fight unbelievers – a virtual game that anyone can play worldwide.

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Gamification in Inspire (AQAP Online Magazine): Stickiness

Reid, E., 2013, Crowdsourcing and Gamification Techniques in Inspire (AQAP Online Magazine). IEEE Conference on IEEE Conference on Security Informatics, June 2013, Seattle, Washington.

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Gamification Loop of Inspire (AQAP Online Magazine)

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Gamification. Case Study: AQAP. Inspire Online Magazine. Ethical Challenges in D&D in SNS. Distortion of Online Identities (e.g., phishing) Umbrella of Crowdsourcing Techniques in . Inspire. Macrotasks. Gamification Loop of Inspire (AQAP Online Magazine)

Language use in the Jihadist magazines inspire and Azan

Crowdsourcing and gamification techniques in inspire (aqap online magazine), (2013), pp. 215–220. Google Scholar G Ramsay, Targeting, rhetoric and the failure of grassroots jihad.

Language use in the Jihadist magazines inspire and Azan

Inspire magazine is an online jihadist magazine, written in English. At the time of writing, twelve issues have appeared, the first in the middle of 2010 and the most recent in Spring 2014. At the time of writing, twelve issues have appeared, the first in the middle of 2010 and the most recent in Spring 2014.

Crowdsourcing in a Project Lifecycle | SpringerLink

This research is focusing on how crowdsourcing is utilized in a project’s lifecycle and it is a case study. Crowdsourcing and gamification techniques in inspire (AQAP Online Magazine). In: IEEE Intelligence and Security Informatics (ISI Crowdsourcing in a Project Lifecycle. In: Uden L., Fuenzaliza Oshee D., Ting IH., Liberona D. (eds

Play and learn DS: Interactive and gameful learning of

Reid, E.F. (2012) ‘Crowdsourcing and gamification techniques in inspire (AQAP online magazine)’, International Conference on Intelli gence and Security Informatics , Seattle WA, pp.215–220.

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2013 IEEE International Conference on Intelligence and

Gamification of Emergency Response Training: A Public Health Example Crowdsourcing and Gamification Techniques in Inspire (AQAP Online Magazine).. 215 Edna F. Reid Sociolect-Based Community Detection Language Use in Inspire Magazine

dblp: Intelligence and Security Informatics 2013

Crowdsourcing and gamification techniques in Inspire (AQAP online magazine). 215-220. view. electronic edition via DOI Language use in Inspire magazine. 239-244. view. electronic edition via DOI . export record. BibTeX; Scalable sociological interaction models for influence estimation on online social networks. 358-363. view. electronic

(PDF) Gamification in Crowdsourcing: A Review

This study investigates how different gamification implementations can increase crowdsourcees’ motivation and participation in crowdsourcing (CS).

Language use in the Jihadist magazines inspire and Azan

EF Reid , Crowdsourcing and gamification techniques in inspire (aqap online magazine) , in IEEE International Conference on Intelligence and Security Informatics (ISI) , ( 2013 ), pp. 215 – 220 10. G Ramsay , Targeting, rhetoric and the failure of grassroots jihad .